The PCs attend the Swallowtail Festival (a ritual to consecrate Sandpoint’s new cathedral) and end up defending the town fr om a goblin raid. In the days to follow, the PCs come to terms with their growing local fame, making friends and contacts among Sandpoint’s citizens. As rumors of massing goblin armies build, the disappearance of a local tavern owner leads the PCs to uncover treachery within The Sandpoint Glassworks and the existence of an ancient catacomb below the town. An investigation of these discoveries reveals two things: that monsters dwell below the city and that the goblin raid on the town was but the first the monsters have planned. In order to save Sandpoint, the PCs must travel to Thistletop, the lair ofthe most powerful goblin tribe in the region, where they can confront the woman whose madness and wrath presents such a menace, yet who is herselft he tip of a much larger conspiracy that will soon threaten all of Varisia.

When a string of murders strikes Sandpoint, the PCs begin piecing together clues and soon realize the region may well face a plague of ghouls. After investigating murder scenes, interviewing victims, and perhaps running into some unexpected trouble along the way, the search for answers leads the PCs to Foxglove Manor. Arriving at Foxglove Manor, the PCs find the rumors about the mansion being haunted are entirely true.
Eventually, they confront the murderer-a ghoulishly transformed Aldern Foxglove-only to discover he’s been working for another group based in Magnimar. Retracing his steps, the PCs come to the largest city in western Varisia and uncover a sinister secret society, finally confronting its monstrous leader atop a teetering clock tower.

The PCs travel to Turtleback Ferry and discover that ogres have taken the fort. After rescuing the last three surviving members of the Black Arrows, the PCs mount a daring raid against Fort Rannick and defeat the ogres within, only to learn that greater dangers are afoot. Soon thereafter, unnatural rains flood Turtleback Ferry and the PCs must explore the ruins ofa n ancient dam called Skull’s Crossing. After saving the town from disaster, the PCs learn the ogres of Hook Mountain were to blame for the strange weather. The PCs climb Hook Mountain to end the ogre menace once and for all

Rise of the Runelords